![]() ![]() I admit that it took a while to understand how to publish the Asset. The first step, after writing the shader, was the submission to the Asset Store. ![]() I will update this post weekly sharing numbers and all the news about the Asset. I hope that sharing my experience could be interesting for you and I'm obviously extremely open to hear your suggestions about how to promote a content and about technical aspects of my Asset. I read nice posts about assets here on reddit and they get (and give) very interesting hints. I decided to keep track of my first experience as publisher on the Asset Store with this reddit post. When we decided to cancel the project I thought that the shader was so good that he could be sold on the Asset Store. In the past months I've written a glass shader for a sci-fi project I was working on with Black Robot Games. Reddit Logo created by /u/big-ish from /r/redditlogos! ![]() Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine. ![]()
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