![]() ![]() Other late-game materials, such as hyperweave and thrumbofur, are rarer, but offer even more protection.ĭue to the speed and coverage detriments of flak jackets, even dusters of strong leathers, like rhinoceros leather may be preferable despite offering slightly less protection to the upper body. ![]() Mid-late game colonies are often able to grow enough devilstrand for dusters, making flak jackets obsolete. Devilstrand has the advantage of being growable, unlike steel. The long growing time and small yield is on purpose afterall. They provide slightly more sharp & blunt protection, significantly more heat insulation, protect the legs, and have no movement speed penalty - their only statistical downside being a tiny decrease in cold insulation. Devilstrand acts as a renewable resource for end game level apparel. However, devilstrand dusters are almost strictly superior. Combined with vests, and they can provide useful protection in the early-mid game. Overall, flak jackets have low resource costs and accessible research. As jackets can be worn over a flak vest, this does not mean that jackets are bad. For reference, a normal flak vest has 100% Sharp armor, compared to 40% Sharp from a normal jacket. Vests are cheaper, provide much more armor, and cover everything the jacket does except for the arms - which can eventually be replaced. Of course, in active combat, marine armor is still superior. I've heard an ideal everyday-clothing solution is a devilstrand duster and shirt, with a flak vest for extra protection. In general, you should prioritize getting flak vests for your all relevant colonists, before making jackets. A devilstrand duster is slightly better than a flak jacket, and doesn't give the wearer a movement speed penalty. (divided by the number the recipe provides). For example, a pawn with 125% Moving would have their speed decreased by −0.15 c/s, while a pawn with only 50% Moving would only have their speed decreased by −0.06 c/s. Okay, from the Rimworld code, for any item that has a recipe and does not have an explicit overriding market value defined in the ThingDef of the item, the market value of the item is the sum of the ingredient values plus the number of work ticks required times 0.0036 silver. As offsets such as these apply before multiplicative effects such as from Moving capacity, the actual impact on move speed can be larger or smaller than this value. When equipped, a flak jacket reduces the pawn's base move speed by −0.12 c/s. They require 70 Steel, 50 Cloth, 1 Component, 14,000 ticks ( 3.89 mins) of work, and a Crafting skill of 4.įlak jackets can also be commonly found on Outlanders, Pirates, Ancients, and Imperial Troopers. Flak jackets can be crafted at a Machining table once the Flak armor research project has been completed. ![]()
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